Condition & Market Liquidity Guide — Japanese Collectibles

What is a Japanese collectible really worth — and how easily does it sell? This guide pairs two honest, first-party signals for our top categories and series: a reference value from HD Store’s own recorded sales, and a market-liquidity read (how often we actually sell items in that category). Every figure comes from our real eBay and Shopify sales — not a third-party price guide — and we show the sample size so you can judge it yourself.

Based on our last 51 recorded sales · updated daily · sales data as of 2026-08-08.

Want a quick number for a specific item? Try our Value Simulator — pick a category, series and condition for an instant reference range. This guide is the deeper reference behind it.

Trading Cards from HD Toys Store Japan

Trading Cards

Liquidity: High

Reference value

Real recent example: Pokemon Colosseum Double Battle e+ Full Complete R sold for $1,300 (one of our own sales; individual result, not a guaranteed value).

Market liquidity

In our last 50 recorded sales, 13 were in this category — one of our most actively-traded categories. We currently have about 132 item(s) listed. Liquidity here means how often this category shows up in our own recent sales (a trading-frequency signal), not a full market turnover figure.

By condition (our sold prices)

Our own recorded sold prices by condition grade. Grades with at least 3 recorded sales show a real median and range; the rest read “accumulating” and fill in automatically as we sell more (we never present a single sale as a market rate). How to grade condition →

Sealed / Mintdata accumulating (n=1)
Excellent / Near-Mintdata accumulating
Good / Used$423 median · $209–$1,300 (n=12)
Damageddata accumulating
Scale Figures from HD Toys Store Japan

Scale Figures

Liquidity: High

Reference value

We’re still building enough recorded sales to show a reliable reference figure here (accumulating).

Market liquidity

In our last 50 recorded sales, 11 were in this category — one of our most actively-traded categories. We currently have about 143 item(s) listed. Liquidity here means how often this category shows up in our own recent sales (a trading-frequency signal), not a full market turnover figure.

By condition (our sold prices)

Our own recorded sold prices by condition grade. Grades with at least 3 recorded sales show a real median and range; the rest read “accumulating” and fill in automatically as we sell more (we never present a single sale as a market rate). How to grade condition →

Sealed / Mintdata accumulating
Excellent / Near-Mintdata accumulating
Good / Used$350 median · $176–$466 (n=11)
Damageddata accumulating
Astro Boy Gameboy Light Console Nintendo TEZUKA OSAMU WORLD SHOP Limited Edition — HD Toys Store Japan

Video Games

Liquidity: Active

Reference value

Real recent example: Dead or Alive Complete Commemoration Xbox Kasumi B sold for $1,425 (one of our own sales; individual result, not a guaranteed value).

Market liquidity

In our last 50 recorded sales, 6 were in this category — trades steadily in our recent sales. We currently have about 52 item(s) listed. Liquidity here means how often this category shows up in our own recent sales (a trading-frequency signal), not a full market turnover figure.

By condition (our sold prices)

Our own recorded sold prices by condition grade. Grades with at least 3 recorded sales show a real median and range; the rest read “accumulating” and fill in automatically as we sell more (we never present a single sale as a market rate). How to grade condition →

Sealed / Mintdata accumulating
Excellent / Near-Mintdata accumulating
Good / Used$325 median · $243–$1,425 (n=6)
Damageddata accumulating
Plush & Soft Toys from HD Toys Store Japan

Plush & Soft Toys

Liquidity: Active

Reference value

We’re still building enough recorded sales to show a reliable reference figure here (accumulating).

Market liquidity

In our last 50 recorded sales, 5 were in this category — trades steadily in our recent sales. We currently have about 33 item(s) listed. Liquidity here means how often this category shows up in our own recent sales (a trading-frequency signal), not a full market turnover figure.

By condition (our sold prices)

Our own recorded sold prices by condition grade. Grades with at least 3 recorded sales show a real median and range; the rest read “accumulating” and fill in automatically as we sell more (we never present a single sale as a market rate). How to grade condition →

Sealed / Mintdata accumulating
Excellent / Near-Mintdata accumulating
Good / Used$275 median · $57–$484 (n=5)
Damageddata accumulating

How condition changes value & liquidity

We grade with the same vocabulary as our free Self-Grading Checklist — use it to place your own item on this scale. The direction below is how condition generally moves collectible value and how quickly a piece tends to sell; it is not a guaranteed price.

Condition gradeWhat it meansEffect on value & how fast it sells
Sealed / MintFactory-fresh, unopened, or as-new (new in box).Commands the strongest prices and tends to sell fastest.
Excellent / Near-MintOpened or displayed but with only minimal, honest wear.Strong value with steady demand from collectors.
Good / UsedClearly pre-owned with visible wear, complete or near-complete.Mid-range value — still very collectible and the bulk of a healthy market.
DamagedNotable flaws, missing parts, or heavy wear.Sells at a discount and typically moves more slowly.

Real per-grade sold prices appear inside each category above (under “By condition”) for any grade with at least 3 of our own recorded sales; grades below that threshold read “accumulating” and fill in automatically as we sell more. Use the reference value together with the checklist to judge where a specific item sits. Assess condition with the checklist →

Killer Series — by Franchise

Trading frequency for the franchises we sell most, from our own recent recorded sales. More sales = a more liquid, easier-to-move series. Example prices are real individual results from our own sales, not guaranteed valuations.

Series / FranchiseRecent sales (n=50)LiquidityNotable real sold exampleFind it
Pokemon7 sale(s)ActivePokemon Colosseum Double Battle e+ Full Complete R — $1,300search →
One Piece4 sale(s)Moderateaccumulatingsearch →
Power Rangers3 sale(s)Moderateaccumulatingsearch →
Digimon2 sale(s)ModerateDigimon Card Game Carddass ver. Premium Edition 20 — $900search →
Dragon Ball1 sale(s)Buildingaccumulatingsearch →
Attack On Titan1 sale(s)Buildingaccumulatingsearch →

How to Read This Page (Honestly)

  • Reference value = prices our own items actually sold for (our recorded eBay/Shopify sales). Individual results — condition, completeness, rarity and timing all move real prices.
  • Market liquidity = how frequently we sell items in a category or series, measured from our own recent sales sample (n=50). It is a trading-frequency signal, not a full market turnover metric — we’re still structuring inventory-age data for true turnover.
  • Condition uses the same grades as our Self-Grading Checklist. Each category shows our real sold median and range for any grade with at least 3 recorded sales; grades below that threshold read “accumulating” and fill in automatically as we sell more (we never show a single sale as a market rate). Grade data comes from our own eBay sales records (read-only).
  • Where we don’t have enough data yet, we say accumulating rather than guess.

Can’t find it, or it’s out of stock?

If the exact series, character or condition you want isn’t listed, you can ask us to source it from Japan. Browse the catalog and tap Request — we’ll check availability and prepare a listing. Browse the catalog & request an item from Japan →

Prefer to describe it in your own words? Send a sourcing request →

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